![]() Like the original series, Hero-U is a valiant effort to merge the good qualities of graphic adventure games, RPGs, and storytelling. These puns can match anything from earlier titles in the series and show this game is truly a labor of love in the strictest sense of the word. Of course, that’s beside the point, but it does show the Coles’ commitment to form and eye for detail. Personally, I think he should be arrested for the sheer number of puns he delivers during the first scene. It’s not an easy time for protagonist Shawn O’Conner either, as he gets caught during his initiation test for the Thieves’ Guild and is forced to either enroll at Hero-U or be arrested. Hero-U had a long and rough development cycle, with creators Lori and Corey Cole taking out loans and taking to Kickstarter and Patreon to make sure the game was produced to their standards. So, where to begin with this game? Humbly, as it turns out, in terms of both the game’s development and the game’s protagonist. Still, I felt uniquely suited to the task as someone with a history of playing Quest for Glory who would choose to be a perpetual student if given the choice. Instead, Hero-U places you in a fixed role as a rogue Disbarred Bard, stuck within the school and working with your classmates to prove that Disbarred Bards can be as heroic as anyone. This particular quest, however, does not follow the structure of the original series that has Warrior, Thief, Paladin, and Wizard roles. I really enjoyed prefacing my time playing Hero-U: Rogue to Redemptionby telling the people around me, “Okay, time for me to go to hero school.” Like the original Quest for Glory protagonist graduating from the Famous Adventurer’s Correspondence School for Heroes, it was my turn to learn to be a hero and earn some of that elusive glory. ![]()
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